
Provides critical hits and doubles Sentry Gun firing rate. Player cannot be healed in any way.Ĭanteen crit boost. Drops under the same conditions as 5.Īll attacks are mini-crits (no mini-crit glow occurs, but mini-crit hit sounds and effects occur). Quick-Fix visual effects + knock back/movement immunity (no healing). Can only be used with removecond to remove bleeding. Can be used with removecond to remove afterburn. Ignite reaction (sound and speech, but no fire). Can be used with removecond to remove such an effect. Intended to be the effect associated with any kind of continuous healing. Medicating Melody effect (does not heal, only adds rings around the player's feet the rings are removed after a taunt ends, though the condition persists). Can be used with removecond to remove such a glow.Ĭrit-a-Cola/ Buffalo Steak Sandvich/ Cleaner's Carbine effect. Intended to be the glowing eye effect associated with the Eyelander's head-taking capability. Will cause any class to begin moving forward with a restricted turn rate as if charging, while emitting the Demoman's charging yell (the Demoman's speed will increase to 750 HU/s, and for Demomen this condition will expire when the charge meter empties). Can be used with removecond to remove a stun.Ĭhargin' Targe effect. Intended to be the Stunned effect, but simply adds the slowing effect icon in the HUD without any change to movement speed. Does nothing.ĭead Ringer Cloak defense buff, works with any watch as Spy. picking up The Intelligence).Ĭrit boost ( Kritzkrieg, Revenge crits). Prevents you from doing things you normally wouldn't be able to do when teleporting (e.g. Intended to be condition for Teleporting. Intended to be flickering effect if Cloaked. ÜberCharge expiration effect, if the player is ÜberCharged.

Does nothing via addcond, but can be used with removecond to immediately stop taunting. Also drops from a Medic as soon as he activates or comes to the end of his own ÜberCharge. Will drop as soon as the user starts to receive continuous healing from a Dispenser, Payload cart or Medic's secondary healing gun. When applied as a class other than Spy, the player will immediately uncloak with no noise.

Applying this effect as Spy initiates cloaking but with no sound (with the selected PDA's deploy animation playing). Upon switching out of a weapon whilst this condition is active when the weapon does not allow zooming, the game will crash.Ĭloak effect. If applied whilst in third person, the player will appear invisible. Places the player in their class's zoomed/revved pose (for classes without this animation, this uses the reference pose). Slowed (as in when revving Minigun or zooming in with Sniper Rifles). The effects can usually be removed via removecond followed by the corresponding number, and bots can be given conditions by using bot_command with addcond.ĭifferent numbers have different effects as listed below:

The duration of the condition can be set by following the command with a second number, such as addcond 5 10, where 10 is the duration in seconds. The addcond command must be followed by a number, such as addcond 5. The addcond command applies a player condition to the user.
